‘Max Payne 3′ Bullet Time Makes You Feel Like an Action Hero


If you were the right age in the late 90s, movies left a real impression on you. Think The Matrix; it was the first introduction to bullet-timing to most American audiences.

In 2001, Max Payne brought that same slowed-down, action element to gaming audiences. Game developers Remedy said they were inspired by John Woo’s movies...

Subscribe to Applenews247.Com Newsletter

Leave a Reply

Your email address will not be published. Required fields are marked *

*


*

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>