Time, Space and Speed – Mobile vs. Static Apps By @KRBenedict | @ThingsExpo #IoT
Most of today's technology was designed and developed for static, stationary environments. Even today, in a mobile world, mobile apps are most often developed based on assumed static endpoints. Why is that a problem? We are rarely static people.
Let's consider two people in a vehicle. The driver, assuming they use their smartphone only when safely parked, searches for places, locations and directions based on a static starting point. However, if the person searching for places, locations and directions is a passenger in a moving car, a different set of information is appropriate. One based on movement, speed, direction, intersections, changing distances, etc. How should those variables change the way mobile apps are designed?
Subscribe to Applenews247.Com Newsletter