Time, Space and Speed – Mobile vs. Static Apps By @KRBenedict | @ThingsExpo #IoT

Most of today's technology was designed and developed for static, stationary environments. Even today, in a mobile world, mobile apps are most often developed based on assumed static endpoints. Why is that a problem? We are rarely static people. Let's consider two people in a vehicle. The driver, assuming they use their smartphone only when safely parked, searches for places, locations and directions based on a static starting point. However, if the person searching for places, locations and directions is a passenger in a moving car, a different set of information is appropriate. One based on movement, speed, direction, intersections, changing distances, etc. How should those variables change the way mobile apps are designed?

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