In this new multi-part project, we'll be creating the iPhone 4S in 3d Studio Max using tried and true poly modeling techniques. You'll learn how to setup and model from six view blueprints, create precision cuts and holes, terminate edge loops and how to add proper supporting geometry to retain surface shape when adding subdivision. We'll be aiming to cram in as much detail as possible into the model, while creating the cleanest mesh we can. The overall goal will be to create a model capable of standing up to the closest renders. Discuss this tutorial on Cgtuts+ cg.tutsplus.com |
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Tutorial – Creating The iphone 4S In 3D Studio Max – Part 1-2
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