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In a game, you die. And imply that it has no effect on you. You feel invincible in the realm behind the screen. This one is different. In this game, you have to die. ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ G A M E ∙ ∙ ∙ What is your motivation? What do you expect from this game? Do you want to beat it? How do you know it can be beaten? This game plays with expectation, illusion, and reality. ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ P U Z Z L E S ∙ ∙ ∙ Think before you act. Who knows what it means to die behind the screen? Is it only a number that goes up? Pixels that change their intensity? Solve disturbing, surprising, and malicious puzzles. ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ D E A T H ∙ ∙ ∙ Is it possible to go through the game without dying even once? Will you aim for it? ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ D I F F I C U L T Y ∙ ∙ ∙ Some think the game is easy. I think, those haven't discovered the hidden levels yet. 70+ levels. Hidden content. Wow factor. © © Philipp Stollenmayer |
Sometimes You Die – Philipp Stollenmayer
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